Unplugged – The Big Event

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In the lesson “The Big Event,” students learn about the concept of events, which are actions that trigger responses in programs, similar to how everyday actions prompt us to react. By using relatable examples, such as interactions in video games and daily life, the lesson emphasizes the importance of events in creating interactive experiences, particularly in gaming, where they enable character movement and animations. Ultimately, the lesson highlights how events are essential for making programs responsive and engaging.

Unplugged – The Big Event

Welcome to “The Big Event” lesson! Today, we’re going to learn about how we can control programs and make them do different things using events. Imagine using a paper remote control, just like the ones for video games, to understand this concept better.

What Are Events?

An event is an action that makes something happen. For example, when you click a button on a mouse and a webpage opens, that’s an event. When you swipe your finger on a tablet to scroll, that’s also an event. Events are super useful because they let people interact with programs whenever they want.

Events in Everyday Life

Think about things that happen in your daily life that make you do something. For example, when you feel hungry, you might go to the fridge to get a snack. Or when you hear the mailman, you might go outside to check the mail. These actions are like events because they trigger you to do something, just like pressing a button or moving a joystick in a video game.

Events in Video Games

In video games, there’s a special event called “update” that happens 30 or 60 times every second. This event is super important for game programmers. It helps them check if someone has pressed a button or moved a joystick during each tick, or frame, of the game. They ask, “Did someone press the button this time? Yes or no?”

Why Events Matter

Without events, players wouldn’t be able to move their characters or make them jump. Games wouldn’t be able to show animations or make things move. It’s because of events happening over time that we can create cool animations and make games exciting and interactive.

So, next time you play a video game or use a computer program, think about all the events happening behind the scenes that make everything work smoothly!

  1. Reflect on a time when you interacted with a program or game. What events were involved, and how did they enhance your experience?
  2. Consider the concept of events in everyday life. Can you identify a personal routine that is triggered by a specific event? How does this routine impact your daily life?
  3. How do you think understanding events can change the way you approach problem-solving in programming or other areas?
  4. Think about a video game you enjoy. What specific events do you think are crucial for its gameplay? How do they contribute to the game’s overall experience?
  5. Have you ever encountered a situation where an event did not trigger as expected in a program or game? How did you handle it, and what did you learn from the experience?
  6. In what ways do you think the concept of events can be applied outside of technology, in areas such as education or personal development?
  7. Reflect on the importance of events in making programs interactive. How do you think this interactivity influences user engagement and satisfaction?
  8. Consider a future project or goal you have. How might incorporating the concept of events help you achieve it more effectively?
  1. Create Your Own Paper Remote

    Design a paper remote control with buttons that represent different events. Think about what each button would do if it were a real remote. Share your design with the class and explain how each button triggers an event, just like in a video game or computer program.

  2. Event Charades

    Play a game of charades where you act out different events from everyday life or video games. Your classmates will guess what event you are portraying. This will help you understand how events trigger actions in both real life and digital environments.

  3. Interactive Storytelling

    Write a short story where the main character experiences different events that change the course of the story. Share your story with a partner and discuss how each event influenced the character’s actions and the story’s outcome.

  4. Event Scavenger Hunt

    Go on a scavenger hunt around your classroom or home to find examples of events. For each example, explain what the event is and what action it triggers. This activity will help you identify events in your surroundings and understand their importance.

  5. Design a Simple Game

    Create a simple board game where players must perform actions based on events. Use dice or cards to trigger events that affect the players’ progress. Share your game with the class and explain how events make the game exciting and interactive.

This lesson is called “The Big Event.” It’s all about how we can control our programs and change the way a program runs on the fly using events, like the push of a button or the click of a mouse. For this lesson, you’ll be using a paper remote control, similar to a real video game.

An event is an action that causes something to happen. For example, when you click a button on a mouse and a webpage loads, that’s an event. When you touch your screen on a tablet to scroll, that’s also an event. Events are a great way to let users direct your program whenever they need or want to.

There are things that happen in our daily lives that we all respond to. For instance, we feel hungry and go to the fridge, or we hear the mailman and go to get our mail. These are similar to the events of pushing a button or moving a joystick; they trigger us to take action.

In video game programming, there’s one event that everyone refers to as “update,” which occurs 30 or 60 times a second. For video game programmers, this event is often more important than the buttons or joystick because we tend to watch for this tick and then check the joystick during that tick. We ask ourselves, “Has someone pushed the button this frame? Yes or no?”

Without events, players wouldn’t be able to move or jump, and the video game wouldn’t be able to animate anything. It’s only because of the events of time passing that we can create animations and make things move.

EventsActions or occurrences that happen during a program’s execution, often triggered by the user or the system. – When you click the mouse, it creates an event that the computer program can respond to.

ProgramsSets of instructions that a computer follows to perform tasks. – We wrote programs in class today to make the robot move forward and backward.

ControlCommands that manage the flow of a program, such as loops and conditionals. – Using control structures like “if” statements, we can make decisions in our code.

ActionA specific task or operation that a program performs. – The action of pressing the spacebar made the character jump in the game.

VideoA digital recording of moving visual images made available for viewing on a computer. – We watched a video tutorial to learn how to code a simple game.

GamesInteractive programs designed for entertainment, often involving challenges or puzzles. – We used Scratch to create our own games in computer class.

ButtonAn interactive element in a program that can be clicked to perform an action. – I added a button to my app that plays a sound when you click it.

MouseA handheld device used to interact with a computer by controlling a pointer on the screen. – I used the mouse to drag and drop the blocks in my coding project.

ComputerAn electronic device that processes data and performs tasks according to a set of instructions. – We use a computer to write and test our code in class.

AnimationsSequences of images or frames that create the illusion of movement when displayed in order. – We learned how to create animations to make our characters move smoothly in the game.

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