Gumball Hour of Code – Events

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In the “Gumball Hour of Code – Events” lesson, students learn about the concept of events in game creation, which are signals that trigger specific actions in response to user interactions, such as mouse clicks or key presses. The lesson emphasizes how to use event blocks to make characters speak or move, enhancing the interactivity and engagement of games. By understanding events, students gain insight into not only game development but also the functionality of various digital applications.

Gumball Hour of Code – Events

Today, we’re going to dive into something super cool that all game creators use: events! Events are like special signals that tell your game to do something when a certain action happens. Imagine you’re playing a game, and you click the mouse or press a key on the keyboard. These actions are events, and they make the game respond in fun ways!

What Are Events?

Events are instructions that tell your game to listen for specific actions. When these actions occur, the game knows exactly what to do. For example, events can be a mouse click, pressing the up or down arrow keys, or even tapping on a screen if you’re using a tablet or phone.

Making Characters Talk

Let’s say you want a character in your game to say something when you click on it. You can use a “when clicked” block to make this happen. You attach a “say” block to it, and when you click on the character, it will speak! It’s like giving your game character a voice that activates with a click.

Moving Characters with Arrow Keys

But that’s not all! You can also use “when arrow” blocks to make your characters move around. By connecting movement blocks to these, you can make your characters go up, down, left, or right when you press the arrow keys. This makes your game more interactive and fun to play!

Building Interactive Games

As you keep adding events, your game becomes more exciting and engaging. You can create all sorts of actions and reactions, making your game world come alive. Whether it’s making characters talk or move, events are the magic behind making games interactive.

Extra Fun Fact

Did you know that events are not just for games? They’re used in all kinds of computer programs, like apps and websites, to make them respond to user actions. So, by learning about events, you’re also getting a peek into how many digital things work!

Now that you know about events, you can start creating your own interactive games and have fun experimenting with different actions. Happy coding!

  1. How did the concept of events change your understanding of how games and applications respond to user actions?
  2. Can you think of a game or application you use regularly that might utilize events? How do you think they enhance the user experience?
  3. Reflect on a time when you interacted with a digital product. How might events have played a role in that interaction?
  4. What are some creative ways you could use events to make a game more engaging for players?
  5. How do you think learning about events can help you in understanding other areas of programming or technology?
  6. What challenges do you anticipate when implementing events in a game, and how might you overcome them?
  7. How does the ability to make characters talk or move with events influence the storytelling aspect of a game?
  8. In what ways do you think events could be used outside of gaming to improve user interaction in other digital platforms?
  1. Create Your Own Event-Driven Story

    Imagine a story where characters talk and move based on your actions. Use a simple coding platform to create a short story. Add events like mouse clicks or key presses to make characters speak or move. Share your story with classmates and see how they interact with it!

  2. Interactive Game Design Challenge

    Design a mini-game where characters move with arrow keys and respond to clicks. Use events to make your game interactive. Challenge yourself to add at least three different events. Test your game with friends and get feedback on how to make it even more fun!

  3. Event Scavenger Hunt

    Go on a scavenger hunt in your favorite video game or app. Identify different events that occur, like clicking buttons or pressing keys. Write down the events you find and discuss how they make the game or app interactive. Share your findings with the class!

  4. Build a Reaction Game

    Create a simple reaction game where players must click or press keys quickly in response to on-screen prompts. Use events to detect player actions and keep score. See who in your class can get the highest score and discuss strategies for improving your game!

  5. Event Exploration with Scratch

    Use Scratch to explore events by creating a project where sprites react to different actions. Experiment with different event blocks like “when clicked” or “when key pressed.” Share your project with classmates and explain how events make your project interactive!

Here’s a sanitized version of the transcript:

Now we’re going to learn about something that all game programmers use every day: events. An event tells your program to listen for when something happens, and then when it does, the game performs an action. Some examples of events include listening for a mouse click, an up or down arrow key, or even a tap on the screen.

In this example, we’re going to make the actor say something when the player clicks on it. We will use the “when clicked” block and attach the “say” block to it. When the player clicks, all the blocks attached to this block will be executed.

There are also “when arrow” blocks. If you link movement blocks to those, you can start to move your actors up, down, left, and right with the arrow keys. Little by little, your game is becoming more interactive.

Let me know if you need any further modifications!

EventsThings that happen in a program, like when you press a button or move the mouse. – When you press the spacebar, it triggers an event that makes the character jump.

GameA program designed for fun, where you can play and interact with different elements. – We created a simple game in coding class where you catch falling stars.

ClickPressing a button on the mouse to select or interact with something on the screen. – To start the game, click on the green flag icon.

CharacterA person or figure in a game or program that you can control or interact with. – In the game, you can choose a character to explore the virtual world.

MouseA device used to move the cursor and interact with items on a computer screen. – Use the mouse to drag and drop the blocks into the coding area.

KeysButtons on a keyboard that you press to type or control a program. – Press the arrow keys to move your character left or right.

MoveTo change the position of something on the screen, like a character or object. – You can move the sprite by dragging it with the mouse.

InteractiveAllowing you to engage and respond to different elements in a program or game. – The interactive story lets you choose what happens next.

CodingWriting instructions for a computer to create programs or games. – We learned basic coding to make a simple animation in class.

ActionsThings that a character or object can do in a program, like jumping or spinning. – You can program different actions for the robot, like turning or stopping.

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