Have you ever noticed that the shapes you’ve been drawing are all gray? Let’s make them more exciting by adding some color! In Game Lab, every shape has two parts that can be colored: the stroke and the fill. The stroke is like the outline or border of the shape, and the fill is the color inside the shape.
You can change the color of the stroke or fill at any time. For example, if you want to draw a rectangle and make it green, you can set the fill color to green before you draw it. Once you set a fill color, any shapes you draw afterward will have that same fill color until you change it again.
The same rule applies to the stroke of your shapes. If you decide you don’t want a stroke or a fill for your shapes, you can use special commands like noStroke()
or noFill()
to remove them. This gives you lots of flexibility in how your shapes look.
In Game Lab, the order of your commands is super important. You need to set the color of your stroke or fill before you draw the shape. Think of it like painting: you dip your brush in the paint before you start painting on the canvas.
There are many other commands in Game Lab that you can use to create cool and complex drawings. As you get more comfortable with these tools, you’ll be able to bring your creative ideas to life. So, keep experimenting and have fun drawing!
Remember, practice makes perfect. The more you play around with colors and shapes in Game Lab, the better you’ll get at creating amazing artwork. Enjoy the process and let your imagination run wild!
noStroke()
or noFill()
influence your design choices?Try mixing different colors to see what new colors you can create. Use the fill()
and stroke()
commands to experiment with various combinations. Can you make a shape that looks like a sunset or a rainbow?
Create a unique design using different shapes and colors. Use the noStroke()
and noFill()
commands to add variety to your artwork. Share your design with your classmates and vote on the most creative one!
Practice the importance of command order by creating a sequence of shapes. Change the color of each shape by setting the fill()
and stroke()
before drawing. See how the order affects your final picture!
Draw a storyboard for a short story using Game Lab. Use different colors to represent different scenes or emotions. Pay attention to how the colors you choose can change the mood of your story.
Spend some time exploring other commands in Game Lab. Try using new commands to create complex drawings. Share your discoveries with the class and teach each other new techniques!
Here’s a sanitized version of the provided YouTube transcript:
—
So far, you’ve only been drawing gray shapes. Let’s add some color to these shapes to make them more interesting. Every shape has two elements that can be colored: a stroke and a fill. The stroke is the border of the shape, while the fill is the color inside the shape.
At any point, you can change the color used for the stroke or fill of the shape. For example, here we’ll change the fill to green before drawing a rectangle. If you draw more rectangles after setting the fill color, they’ll also be green. Until you change the fill color, Game Lab will continue to draw shapes in the color that you set.
The same applies to the stroke of your shapes. If you don’t want your shapes to have a stroke or a fill, you can use the noStroke() or noFill() commands to achieve that. The order of commands is very important in Game Lab. You need to change the color of your stroke or fill before you draw the shape.
If you were drawing or painting in real life, this would be similar to dipping your paintbrush into your palette before applying it to the canvas. There are many other commands you can use to create interesting and complex drawings. As you become more familiar with all the drawing tools available in Game Lab, you’ll improve at bringing your ideas to life. Happy drawing!
—
This version maintains the original message while ensuring clarity and professionalism.
Game Lab – A tool or platform used to create and play computer games. – In Game Lab, you can design your own video game and share it with friends.
Colors – Different shades or hues used to make things look interesting and appealing. – You can use bright colors to make your game characters stand out.
Stroke – The outline or border of a shape or drawing. – When you draw a circle, you can change the stroke to make the outline thicker.
Fill – The color or pattern inside a shape or drawing. – You can fill the rectangle with blue to make it look like the sky.
Rectangle – A four-sided shape with opposite sides that are equal and parallel. – In the drawing program, you can create a rectangle to represent a building.
Commands – Instructions given to a computer to perform specific tasks. – By using the right commands, you can make your character jump in the game.
Drawing – The act of creating pictures or designs using lines and shapes. – Drawing on the computer can be fun because you can easily change colors and shapes.
Shapes – Forms like circles, squares, and triangles used in creating designs. – You can combine different shapes to create a robot in your game.
Order – The sequence in which things are arranged or happen. – The order of commands is important to make sure your game works correctly.
Creativity – The ability to use imagination to create new and original ideas. – Using creativity, you can design a unique and exciting game level.
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